![]() I'm pretty sure you guys play 4x games and it can't be that you didn't notice that? I noticed when starting FO, in messages box there is a list of AI's included in game and their difficulty level, it looks that mostly one or two of them gets 1 level lower difficulty, and I am just guessing that there is good a reason for this. ( not hard to notice the one that owns other AI's)Īnd the worst AI I have ever seen is the one in endless space, the game it self is good, the AI will attack you realy bad in beginning, but after turn 50 or so you can just forget that there is an AI at all, because they will all stack their fleets into one system until you win. there is always one that rocks and owns the planet while others forgot how to play. In Civ V for example there are about 20 AI personalities, and by replaying the game for some time it's easy to conclude how the AI will behave even with "random personality" option enabled. ![]() so I just grab their systems as quickly as possible to counter the strongest AI. So on turn 150/200 or so one AI survives and kicks my while the rest looks like they have no chance to improve their downfalling status. I started to play FO a week ago and the AI is really "go on maniac" and I'm having really hard time to defeat it on that level, I simply can't compare it's quality to any other, after replaying the game 2-3 times I noticed that fenomen happens in FO to but in middle-late game mostly, which is the main reason why I like this game so much. and I assume is intentional and that you can give an good answer to this. I don't know why is that so but I noticed this behaviour in almost every single turn based game, I really always wanted to know why is that so. There is mostly only *one* AI that rocks and plays strong game while the rest of the AI's stuck. Hello, I played some 4x games such as Civilization, endless space MOO and so on, and there is an AI behavior that all 4x games have in common which makes them so predictable.
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